(mostly fluff?)Īberration-blooded: Counts as both humanoid and aberration for the purposes of spells, effects, items, and class abilities. Like its predecessors, the beholder uses the Xanathar as a title rather than its personal name (which is Zushaxx). The guildmaster is a beholder the latest in a. Human heritage: May take a +1 to 3 separate ability scores at character creation (beholders have no major stat buffs, so went with human)Īberration-blooded: Counts as both humanoid and aberration for the purposes of spells, effects, items, and class abilities. The Xanathar Guild The Xanathar Guild is a thieves’ and slavers’ guild operating underneath the city of Waterdeep in the Forgotten Realms setting. The antimagic cone lasts for 1 round per point of Constitution modifier.Īdvantage on Perception checks involving sight, and on saves against effects that cause a Blinding effetc. A beholder is a huge, leathery, spherical abomination covered with eyestalks that emit randomized magical effects, while an antimagic cone extends from its vast. Named-level adventurer, Scout specialist but really able to take on just about anything.Īntimagic eye: 1x/short rest, can project an antimagic cone from her central eye (as the beholder feature), with a length equal to Proficiency Bonus x 5' (starting at 10 and ending up at 30'). Humanoid, single central eye that's antimagic or something special, and four stalked eyes that each can look in independent directions. 12 Dungeons & Dragons 3.0 edition (20002002) The third edition of Dungeons & Dragons included the Beholder in the Monster Manual (2000) with the expanded monster statistics of this release. I am reminded of Gazi the Omniscient from the Wandering Inn.
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